![]() ![]() Just deploy your game and check what version it runs with. The part about the deployed version is easy to test. What they may have done is compiled nwjs with the kadokawa information included instead of just downloading a pre-compiled one. Game.exe is definitely just a nw.exe renamed. You'll need to change some stuff in the core code for it to work properly. Upadting pixi and its plugins is a harder task than simply updating nwjs. I am using RMMV 1.6.2, I updated its nw.js framework to 0.43.6 (the latest version that doesn't cause "DevTools failed to load SourceMap" errors in the console- should I also update my pixi.js, pixi-tilemap.js, and pixi-picture.js files as well? If so, which versions should I use? Thank you for taking the time to read my post and I look forward to any knowledge you might be able to kick my way. Is updating nw.js better than downgrading to an older version of the one originally included with RMMV 1.6.2? Would an older version provide the same functionality minus the bloated file size that newer versions carry?.Will a deployed game use the 0.43.6 version that I updated to? What is the "nwjs-win" folder? Do I also need to update nw.js in the "nwjs-win" folder? Since the file Game.exe (located in that same folder) appears to be a custom executable file rather than just nw.exe renamed, how do I go about doing this?.I am using RMMV 1.6.2, I updated its nw.js framework to 0.43.6 (the latest version that doesn't cause "DevTools failed to load SourceMap" errors in the console- should I also update my pixi.js, pixi-tilemap.js, and pixi-picture.js files as well? If so, which versions should I use?.I know there are other methods to shrink the size of your project for deployment, I was just wondering if anybody has tried this proposition before? Has anybody here tried reverting the nw.js including to older versions so as to minimize the deployed file size of their projects? This spells out a bigger total file size for deployed RMMV projects. ![]() Like much other updates of software and frameworks, nw.js seems to be increasing in file size with each improved increment. What is the purpose of this folder? I see that it's Game.exe file is not just nw.exe renamed (as in the "test" folder) because of its custom icon and copyright information (Kadowkawa):ĭoes the version of nw.js in "nwjs-win" affect the version of my project when deployed? What is the purpose of the "nwjs-win" folder?įinally, on the opposite side of the update argument- has anybody tried running their RMMV project using an older version of nw.js, etc. My second big question is, since I am updating nw.js in RMMV's "nwjs-win-test" folder, do I also need to update the files in "nwjs-win" as well? Pixi-tilemap.js seems to have been updated 3 months ago, while pixi-picture.js recommends using branch 4.x from its Git if you're using pixi.js 4.9 and below. there was a pixi.js release on that date too (4.8.9)- would this work without the problems described in Feni圎ngine's guide, or should I use another previous version? Which version? Nw.js 0.43.6 was released on the 17th of January 2020. I am perfectly aware of Feni圎ngine's guide to upgrading PIXI 4.5.4 to PIXI 5.3.0, but I don't want to have to deal with the incompatibility with pixi-picture.js and broken WindowLayer class. The first is, should I upgrade the pixi.js, pixi-picture.js, and pixi-tilemap.js files in my project as well? PIXI.JS, PIXI-PICTURE.JS, and PIXI-TILEMAP.JS Per the guide by Jonforum, I updated my RMMV project's nw.js to a newer version, 0.43.6.Īs of the date of this post, the latest is version is 0.48.1 but running my project on that release produces the following console errors:īased on trial and error, 0.43.6 is the newest version I can run that doesn't cause my project to result in aforementioned problems. While the play test runs well on the latest version of RMMV, there are occasional, bit lags due to the minor alterations I made to the engine's default systems.Īs such, I am attempting to see if any gains can be made by updating the framework RMMV relies upon, nw.js. I am working on a project that rejects RMMV's enervated, default graphics for something a little bit more aesthetically titillating to those with an appreciation of the 16-bit era. I am a user from the third world so I hope that I am able to frame my question in an understandable manner. I apologize and thank you in advance.įirst, please excuse my vernacular. Tadaima, my fellow makers- this is my first post and I hope it finds you in good fortune, even if it is somewhat of a doozy. ![]()
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